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ART 220 - 3-D Computer Graphics Tools and Literacy |
Project-based approach to learning fundamental principles of 3D computer graphics using high-level software tools. Modeling of objects, geometrical transformations, surface algorithms, lighting and shading, alternative rendering techniques, and providing background skills necessary to create animated movies.
3.000 Credit hours 3.000 Lecture hours Levels: Undergraduate Schedule Types: Lecture Art/Art History Department |