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CSC 421 - Game Development |
Topics related to the design and implementation of computer games are covered, including design, modeling, and animation of meshes for game characters and environments, scene and object representation, graphics pipeline, collision detection, picking, graphics optimization, and other issues such as basic physics and Artificial Intelligence for games. Create meshes and animations using 3D software, and code modifications and make additions to a game engine.
3.000 Credit hours 3.000 Lecture hours Levels: Undergraduate Schedule Types: Lecture Computer Science Department Restrictions: May not be assigned one of the following Student Attributes: Online Accelerated Programs Prerequisites: (Undergraduate level CSC 220 Minimum Grade of C or Undergraduate level ART 220 Minimum Grade of C or Undergraduate level FST 220 Minimum Grade of C and Undergraduate level CSC 331 Minimum Grade of C) and (Undergraduate level CSC 320 Minimum Grade of D- or Undergraduate level CSC 370 Minimum Grade of D-) |
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